Saturday, June 12, 2010

More WIP

Some more progress shots of the warzone scene. Finally got the tank pretty much finalized textures and in UDK engine. Enjoy.









Monday, June 7, 2010

First Pass Textures

Some more shots of the Abram tank, so far I'm almost done with the Diffuse, right now just render testing the texture in Marmoset with only Normal and Diffuse map. Using the Diffuse as Spec map for the moment. Some more decals are coming up also.







Monday, May 17, 2010

More WIP's!

Alrite so I got some more work to show, the scene shots are taking in UDK engine. No texture on the tank yet only normalmap and occlusion map. The Tank doesn't have any lightmap on yet, thats the reason why the surface on the front is not receiving light properly. The dome has a first pass texture, not sure about the dark blue color, might have to lighten it up a bit. The two shots down below are rendered in 3dsMax, just to show the normal bake. Hope you like it!




Monday, May 10, 2010

Hi-Poly Renders

Some final renders before baking to low poly. Hope you like it :)


Thursday, April 8, 2010

Fantasy Environment - WIP

I've started my first take on a stylized fantasy environment. The concept I'm going after is one of Victor Lee concepts for Diablo 3.

This is the concept:
























































Quick Blockout: